Search
Contact Us

Introduction

Marseum is a free learning resource and lesson plan designed to help young people develop transferable skills, while learning about museums and galleries.

The learning resource is designed as a teacher-led learning experience, which is then enriched by the support and input of a local museum. Museum based educators and learning officers can easily adapt the resource as a learning experience solely delivered by a museum. Marseum is split into five teacher-led sessions, approximately two hours long, with a three day museum-based experience at the end.

Marseum was created in collaboration with Daydream Believers as part of the Workforce for the Future project.

Learning resource overview

“The year is 2050 and a human community is now thriving on Mars.”

As part of the first human settlement on Mars, learners will help design a new exhibition for the first museum on the Red Planet. After learning about the purpose of museums, the Marseum team will create an exhibition to showcase stories from Earth to the young people of Mars.

Part 1 – Discover

In this first session, learners are begin an engaging journey of discovery and teamwork. They will immerse themselves in the captivating universe of museums, learn about forecasting future trends, assemble a diverse and skilled team, and conduct thorough audience analysis.

Part 2 – Explore

Learners will learn the art of storytelling, focusing on how stories from the past and present can be shared effectively in the future. This session guides learners through understanding the impact of storytelling in museums, helping them create a captivating story for their exhibition, and select relevant objects to feature in Marseum.

Part 3 – Ideate

Learners work collaboratively with their teams to develop innovative ideas for their exhibition, facing challenges along the way. This session pushes them to generate original ideas and find creative solutions.

A worksheet titled "Cabinet of Curiosities". Seven white boxes on a green background which invite someone to draw objects about your life and add a label to them.
The Cabinet of Curiosities exercise in the Marseum resources encourages young people to think about personal objects and labels that can be used for storytelling about themselves.
Part 4 – Design

Learners bring their ideas to life by transforming them into real designs. They will immerse themselves in visualising their exhibition, carefully shaping its identity, and giving it a name that resonates with the Red Planet theme.

Part 5 – Present

Learners will showcase their exhibition concepts, offering a detailed presentation of their creative ideas and the thought process behind their idea. This is followed by evaluation and discussion of the developed concepts.

Part 6 – Go beyond

Jumping ahead to after learners have successfully designed an exhibition, this session allows learners a chance a to engage in optional activities or develop their unique ideas. They can choose to redesign a dull exhibit to captivate their target audience, organise a Marseum awards ceremony, or bring their creativity to life by setting up a live exhibition.

Frequently asked questions

Is Marseum free to use?

Yes, Marseum is free to use through the Daydream Believers website

Where can I download the resource?

Marseum is available to download through the Daydream Believers website. You will need an email address to download the full resource pack

How can I run this resource with a local school?

You can reach out to our Workforce team on email at training@museumsgalleriesscotland.org.uk or call us on 0131 550 4100.

Our team works with Developing the Young Workforce who can link you up with a local class of pupils, and support you to deliver your project.

Download the resource pack

Create an account on the Daydream Believers website to download the Marseum learning resources

Go to the Daydream Believers website

The resource is free and available for anyone to download, use, and run their own project, thanks to the support of Postcode Culture Trust. Funds are raised by players of People’s Postcode Lottery and awarded by Postcode Culture Trust.